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Tag: community
Viewing 21 - 25 out of 56 Blogs.
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14
Jul/2008
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New Duke Trilogy
Three new Duke Nukem games are poised to resurrect a brand that hasn't been spoken aloud in gaming circles since the heady days of the early '90s: Apogee Software. An announcement on the publisher's website states that 30 or more of Apogee's licensed IPs as well as several "all-new properties" are currently in development for both DS and PSP. Heading up the renaissance is "Duke Nukem Trilogy," a collection of three new episodic Duke games subtitled "Critical Mass," "Chain Re... Read More
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12
Jul/2008
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FaceBreaker Interview
After redefining the boxing simulation with the Fight Night series, EA is now hoping to do the same for arcade boxing. The team is certainly on the right track: FaceBreaker is shaping up to be a complete riot – fast, furious and packed with personality. We got in touch with Todd Batty, the Producer / Lead Designer on the game, for answers to a few of our more burning questions. IGN AU: This genre has had a number of very iconic entries over the years, such as Super Punc... Read More
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10
Jul/2008
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Halo Wars preview
As one of the few Microsoft games confirmed to play a big role at E3 next week, Halo Wars is one we still have a lot of questions about. And while we expect many of those to disappear in a few days, we were able to talk with Ensemble lead designer Dave Pottinger ahead of time to get an update on what's new with the game since it showed its head at E3 last year. We asked about everything from release dates to the difficulty of pulling together an E3 demo to specifics on exactly how the gamepla... Read More
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10
Jul/2008
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Wanted Review
Style over substance" is the usual sneer hurled at movies and games that celebrate the fine art of looking cool. The movie Wanted has managed to dodge most of these bullets by offering a fun story imbued with weight by a superior cast which includes James McAvoy, Morgan Freeman, and Angelina Jolie. I-play's mobile game based on the film opts for style and substance to meet halfway, delivering some slick moments that are occasionally undone by strange design choices. You are Wesley, p... Read More
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10
Jul/2008
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Tomb Raider Underworld Impressions
It's been almost six months since we checked in on Lara Croft and her latest adventure, which promises to take her into the deepest and potentially darkest adventure yet: that of exploring the underworld of various cultures for artifacts. In January, we examined segments of the Mayan underworld, which gave us a taste of the game's interactive environments, redesigned visuals and puzzle solutions and design philosophy of "What Would Lara Do," a move that provides much more flexible approaches... Read More
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