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Tag: reviews
Viewing 16 - 20 out of 44 Blogs.
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13
Sep/2008
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Tales of Symphonia: Dawn of the New World Hands on Wii
You've been dying to hear more about Namco's Wii RPG, Tales of Symphonia: Dawn of the New World for quite a while, and we've been right there waiting along with you. Set for a late 2008 release, still months away, Tales of Symphonia Wii is one of the few role-playing games on Nintendo's system, so while Square Enix spends its opening year and change on Dragon Quest Swords and Chocobo Dungeon, we've been chomping at the bit for a full RPG... Read More
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12
Sep/2008
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Romance of the Three Kingdoms XI Review PC
As a rule, Romance of the Three Kingdoms offers a level of depth that's genuinely intimidating, even for most hardcore gamers. This turn-based game of Chinese politics and warfare has had a healthy following on the PlayStation and has even put in a few appearances on the PC, but it's clearly aimed a small segment of the gaming population. If you're one of the lucky few, so much the better for you. The rest of the gaming public, used to a diet of pick-up-and-play strategy games, won't understa... Read More
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12
Sep/2008
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Mercenaries 2 World in Flames Review PC
Mercenaries 2: World in Flames is about blowing s*** up. If you don't like blowing s*** up, here's a deck of Uno cards. Now, if you're like me and you get a kick out of wrecking tanks, demolishing buildings, and setting the jungle ablaze, then Mercs 2 may be worthy of your attention. But be warned: there's a price to pay for the gift of tactical nukes and cruise missile strikes. For all the unadulterated joy of blowing s*** up, there's a mess of bugs and AI issues th... Read More
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11
Sep/2008
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Capcom Developing Multi-platform Games to Increase Revenue
If the simultaneous release of games like Devil May Cry 4 on both Xbox 360 and PlayStation 3 wasn't enough evidence, Capcom has laid out its strategy for "all major titles launched during the next fiscal year" to be "developed as multiplatform games" in its annual report for its 2008 fiscal year, which ended on March 31, 2008. Outlining its strategy to increase market share in regions outside of Japan, the report (via Joystiq) st... Read More
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11
Sep/2008
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Legendary Multiplayer Hands-on
We've already had a look at Legendary's campaign mode, and our recent look at the multiplayer was something of a surprise. Legendary eschews the typical capture the flag and deathmatch play styles in favor of "Safari," a mode that combines team-based gameplay with an infinitely spawning lycanthropic enemy horde. Safari mode involves killing as many werewolves as possible and collecting their Animus, a mystical force that powers a machine that can control the werewolves and thereby win... Read More
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