
Prince of Persia Cheats Codes
Hint - Wait For One Minute
This trophy achievement can only be earned after defeating Ahriman but before the game's credits are served. You cannot load the Temple save file for this task. After defeating Ahriman, simply leave your controller idle for one minute.
Unlockable - Princess Jade Shauni Photowoman
Complete the game's story mode for a skin of Jade, the principal protagonist in Beyond Good and Evil.
Unlockable - Prince Altair Ibn La-Ahad
Register your copy of Prince of Persia through the extras menu (this ties your PSN/360 profile to ubi.com). Now, how about that extended warranty?
Hint - Highest And Lowest Points
To get the highest point in the game, defeat the Alchemist in his Observatory.
To get the lowest point in the game, look at the perimeter of the tree shrine while in the desert. Near the edge of the cliff, there is a small room under the shrine's roots. Stand inside for this task to register.

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Prince of Persia Walkthrough xbox 360
Temple Revisited
At long last, everything's prepared for locking up Ahriman again. All twenty fertile grounds are healed. All four main bad guys (hunter, alchemist, concubine, and warrior) are defeated. Elika has suffered through hours upon hours of the Prince's silly douche-baggery. When the heroes are ready, they should return to the temple for the ultimate showdown.
On an additional note, if the heroes are interested in finding the lowest point of the game world, they should look for the small, empty corridor at one side of the temple's outer walls. To reach it, face the front of the temple's main gate, turn left, follow the outer walls toward the cliffs, and enter either of the two open doorways into this strange corridor.
The temple's main gate will be open once more, except this time the doorway is flooded with a creepy white light. Why not hop straight into it? It will bring the heroes to the last zone of the ethereal realm. This is a super-long series of jumps and climbs that ties together all four types of power plates, and Elika and the Prince must pass it in one single run. Don't forget to dodge structures while using the green and yellow power plates.


Darkness to Light
After leaving the scary ethereal realm for good, the Prince will have to knock heads with the crazy dad one last time. The crazy dad will have the eye-spitting and brain-zapping abilities of the previous main enemies, but he should be nobody the heroes can't handle by this point of the game.
The bigger worry comes from Ahriman, who makes up the second half of the duel. The action is now viewed from the eyes of the dark god, and like everyone else, this dude wants to squish the Prince. The heroes' goal is to reach and heal the three fertile grounds that ring around the entire chamber. Ahriman's eerie "darkness" vision can make distinguishing the ledges along the walls difficult, but Elika's guiding light will still work, so don't stop relying on it.


Ahriman uses a variety of attacks, always at the same locations as the heroes work their way around the chamber. Stay on the bright circular spots of light to avoid the waves of darkness that will wash up along the vines. These waves are preceded by a low warning tide, so the Prince will definitely know when they're coming. Keep moving forward to the right to dodge Ahriman's mighty fists (because Ahriman isn't too good at leading his punches). Like in the rest of the game, the heroes can't die at all, so they don't need to rush as they work from one fertile ground to the next.
After healing the third and last fertile ground, climb up the walls nearby, use the red power plates to hop right into Ahriman's mouth, and drop off the ultimate Dump of Ormazd by frantically mashing the displayed button. If the heroes succeed in this final effort to trap Ahriman, congratulations on finishing the game.
Secret Epilogue
But wait; the game isn't exactly over yet. While the credits are rolling, the Prince should carry Elika back up the ramps, through the long hallway, and back outside the temple.
Uh oh, the Prince is getting that funny look on his face. He obviously knows what he intends to do now. Across the desert, there are four outer trees growing on stone ruins, representing the energy of the fertile grounds from the four regions. In any order desired, the Prince should head over to them. Climb along the buildings, using the rings and ledges. Reach and cut down all of these outer trees.


With the four outer trees out of the equation, return inside the temple yet again. This time, do violence to the Tree of Life. Grab the Super Light Seed, and stuff it back into Elika outside the temple's main gateway. Hey, think on the bright side. In about five minutes, the Prince will have a princess-sized fistmark planted into his face. How's that for good thoughts, good words, and good deeds?

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